Built products, not mockups.

Trader29 and SixFlights are the proof behind dwalton29: real platforms with accounts, community systems, marketplace logic, onboarding journeys and launch theatre.

This portfolio is not here to pretend every project was a client brief. It shows the kind of thinking dwalton29 brings to a site: build the function, then make the journey feel worth remembering.

Two projects. Two sides of the offer.

SixFlights is the emotional flagship. Trader29 is the practical product proof. Together they show why dwalton29 is not just selling pages.

01

SixFlights

A GTA VI launch-night community experience built like an airport.

A website can be part product, part campaign and part theatre. SixFlights is the clearest example of the dwalton29 idea: digital tools that give people a moment to be part of.

02

Trader29

A Fallout 76 marketplace and community platform built around real player trading.

Trader29 is the practical proof: dwalton29 can build systems that work beyond a landing page, with accounts, data, moderation and real product logic underneath.

01

SixFlights

A GTA VI launch-night community experience built like an airport.

A website can be part product, part campaign and part theatre. SixFlights is the clearest example of the dwalton29 idea: digital tools that give people a moment to be part of.

SixFlights boarding pass product image

The problem

Most fan and community sites feel like forums, news pages or link dumps. SixFlights was built to make the wait itself feel like something people could join.

The idea

Turn sign-up into a ritual: reserve your place, receive a boarding pass, open a passport, take a seat on the flight and become part of the community before launch day.

01

Onboarding as theatre

Most onboarding flows are forgettable. SixFlights turns account creation into an airport-style check-in flow, giving users a sense of place before they even reach the product.

  • Themed UX
  • Branded onboarding
  • Custom flow design
02

Identity as a product object

The passport reframes a user profile as something tactile. It gives the platform a collectible feeling and makes progression part of the world, not just a number in a menu.

  • Product identity
  • Gamified progression
  • Visual worldbuilding
03

The live cabin

The flight map is the centrepiece. Users can see the cabin, their seat, other passengers and the social energy of the platform in one system.

  • Community architecture
  • Interactive UI
  • Live-event feeling
04

The social layer

The platform is not just themed onboarding. It also includes posting, tags, platform selection and mobile-first community tools built into the same world.

  • Social UI
  • Mobile-first design
  • Feature depth
SixFlights terminal assignment onboarding form
01Onboarding as theatre

What was built

  • Boarding pass onboarding
  • Passport and stamp system
  • Seat reservation flow
  • Interactive flight map
  • Profiles and account pages
  • Social feed and comments
  • Direct messages
  • Reputation and XP direction
  • Admin and moderation systems

Role

Concept, product direction, interface direction, build, launch preparation and community systems.

02

Trader29

A Fallout 76 marketplace and community platform built around real player trading.

The problem

Fallout 76 trading is scattered across social posts, Discords, Reddit threads and private messages. Players need trust, search, profiles and cleaner ways to connect.

The idea

Create a dedicated trading platform with marketplace structure, user accounts, messaging, support systems and reputation thinking around the player economy.

What was built

  • Marketplace listings
  • Search and filters
  • User accounts
  • Profiles and trust signals
  • Messaging system
  • Support tickets
  • Admin tools
  • Social/community features
  • Android app wrapper

What it proves

Trader29 is the practical proof: dwalton29 can build systems that work beyond a landing page, with accounts, data, moderation and real product logic underneath.

Role

Founder, product strategy, platform structure, interface direction, build, Android release and ongoing iteration.

Capability comparison.

The point is not that every client needs all of this. The point is that the systems are real: accounts, profiles, feeds, messages, marketplaces, moderation and experience-led onboarding.

Capability
SixFlights
Trader29
User accounts
Yes
Yes
Profiles
Yes
Yes
Marketplace logic
No
Yes
Social feed
Yes
Yes
Messaging
Yes
Yes
Admin tools
Yes
Yes
Reputation / XP
Yes
Yes
Launch theatre
Heavy
Light
Mobile app direction
PWA direction
Android wrapper

What this means for your project.

A personal portfolio might only need a clean launch site. A sole trader might need branding, SEO and payments. A community might need accounts, profiles and moderation. A campaign might need something people actually want to share.

That is the dwalton29 approach: start with the practical job the site has to do, then shape the experience around why people should care.

Choose a starting point